Originally posted by kumar
Hmm,, interesting... well think you are right about the polys,,, man,,, 2 million.. is like crazy... But think they now have things like displacement maps to downplay the number a bit. Not sure how that works. Hmm,, does any movie or production actually used it.... is it a practical one.. thats another question.
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Whatever you export has a large poly count... Lightwave won't support that type of sub-pixel displacement, so you're forced to set a crazy subdivision level at rendertime.
Weta used it in LOTR, I believe.
j