View Single Post
Old 26-04-2004, 08:26 PM   #4
jamesl
Registered Member
 
jamesl's Avatar
 
Join Date: Apr 2004
Location: Los Angeles
Posts: 11
Default

Originally posted by kumar
Hmm,, interesting... well think you are right about the polys,,, man,,, 2 million.. is like crazy... But think they now have things like displacement maps to downplay the number a bit. Not sure how that works. Hmm,, does any movie or production actually used it.... is it a practical one.. thats another question.
Whatever you export has a large poly count... Lightwave won't support that type of sub-pixel displacement, so you're forced to set a crazy subdivision level at rendertime.

Weta used it in LOTR, I believe.

j
__________________
"...good times, noodle salad."


james lloyd
sony imageworks
jamesl is offline   Reply With Quote