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Old 04-05-2004, 07:11 PM   #8
Mark
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Join Date: Jan 2003
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Originally posted by davie563
hello again, thanks for the feedback, while ive been modeling, i keep getting this weird view. My models go this transparent way, and i cant see the top and sides of cylinders, what have i done to make it go this way, i want it to be completely solid, so i can work on it
Lightwave surfaces are single sided by default, so the only side of the geometry that you see is that in which the surface normal faces. I suspect that you may have accidentally flipped the polygons using the 'f' key. Simply select the polygons that are facing the wrong way, and press the 'f' key again to flip them back.

You might also find that it helps your selection to look at the model in wireframe shaded mode - that way, you'll see the outline of the polygons no matter which direction the normals are facing.

Alternatively, you can open the surface editor and make the surface of the polygons double-sided (it's a checkbox towards the bottom of the panel), although it's generally better practice to work with single-sided geometry in the first place since it makes your renders more efficient.

Originally posted by davie563
by the way, were is the bridge command, i cant find it, thats what i used all the time in Cinema 4D to make a poligon out of 4 points, if lightwave dosent have a bridge command, how do i turn points into polys

Cheers
There isn't a 'bridge' command as such. You're looking for the basic, downhome and dirty 'Make Polygon' command (see that's why Lightwave's so nice - it does exactly what is says on the tin ). Anyway, select the points for your polygon (ensuring you select them in a clockwise fashion for the direction you want the polygon to face and then press the 'p' key.
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