Skelegons
I'm having some trouble with skelegons not effecting the geometry and I left my manual at home. Maybe somebody can help me out here.
I have a charecter that has geometry on multiple layers that are all parented to the main object. I need bones to effect certain geometry only on two layers, the arms only. I draw the skelegons in modeler and then convert them in layout, but they don't deform the mesh. I tried drawing the skelegons on the same layer as the target and I tried it on another layer. I'm sure it's something simple I'm missing.
Thanks
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