Hey heres the new texture;
Having problems with the specularity at the moment, I've tried diffrent light rigs and this render is 1 area key light and 1 spot fill light with shadows off. Any sugggestions on good lighting riggs would be appriciated! However i think the spec map needs tweaking.
Does anyone know some good texture settings to make my eyes more wet looking? The settings i have now are:
eyeball
no spec
cornea
spec - 200
Gloss - 70
frefract - 1.3
I'll try and put together a quick brief on how I do mouths tomorrow - can't promise that this will fix it but at least you can see another approach
Wadis
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Thanks Fallenswordman that would be great