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Old 21-05-2004, 09:08 AM   #1
drdoe
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Join Date: Mar 2004
Posts: 22
Default sorta techish (and maybe ignorant) question on normalmaps

I watched the normalmap tutorial philip's made, but besides it being way cool, and a good tutorial, there's something I'd like explained: why? (i'm thinking games)
I'm not sure I fully understand why normalmaps are smarter than hi-poly models. Sure you can some excellent details in there, but isn't rendering a normalmapped model as taxing on your system as rendering a hi-poly model? Again, thinking games. I'm thinking that a hi-def map would be as tough to calculate as a super fine mesh; getting rgb-values for every pixel must be pretty hard for the hardware...

I guessing I'm dead wrong since normalmaps are hot
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