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Old 21-05-2004, 11:22 AM   #4
drdoe
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Join Date: Mar 2004
Posts: 22
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that makes sense.
Thnx guys, I am that much wiser. I'd forgotten the 3d transformations are the tricky bit. I kept thinking "well, can't the computer calc the normals of a big bunch of polys, nearly as fast as it can parse some rgb-values into normals?" and well, maybe it can, but that's really not the issue...

thnx again

Last edited by drdoe; 22-05-2004 at 07:27 AM.
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