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Old 09-06-2004, 06:59 PM   #1
drdoe
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Join Date: Mar 2004
Posts: 22
Default Wierd glare when using Image World

I've set up some models that should behave like plexiglass. I've looked at philip's whiskey bottle tutorial (the one he has on his own site), to get a feel for rendering almost transparent objects.
I've also used the HDR pic philip used to get some background.
I've rendered it with caustics @ 50%, AA to medium, raytracing (shadows, reflections, transparency and refraction) w/ a recursion limit of 4 and using standard DoF, but there are some issues (see the picture I've attached):
1) The DoF doesn't apply properly. It's set to focus at an upright pane of plexiglass, but it unfortunately renders what you see thru the plexiglass as in-focus as well, even though it shouldn't be
2) Glaring from some of the objets isn't anti-aliased, and that's really annoying. It seems to happen when I use an Image World, since I've just saw it in another rendering of another model of mine.

Am I missing something? What can I do?

(the picture is way to lighted right now, but the issues are the same.. and ignore the bodged-together foot for the upright plexi-pane )
Attached Images
File Type: jpg glaring-light.jpg (413.7 KB, 109 views)
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