Well... itīs not hard to explain... and also not hard to do man...
just give the model the properties of "chrome", and for the little ball in the middle of the lights I just used the "outside glass" preset...
for the enviroment I used a luminose cilinder with a gradient from black to white and from white to black, that creates the feeling of non hard reflected edges... it is about 250% luminose...
Also I set up some spotlights (2 of them) at 50 percent of intentisy... BTW... the last renders ave no radiosity...
ad thatīs all... not that hard to do... but just use the "chrome" preset... itīs very useful...
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