hello...
You can make something like this...
In your plane object create something like chilinder and put it inside your Planes GUN.
then create a new morph for that layer (the plane and chilinder must be in a same layer) and just translate the cilinder three or four times of the plane lenth in front of the plane... asign a new surface for the chilinder and than do what ever you wont with him to get the right look... And when you wont your plane to start shooting just pull your morph slider in layout and i think that that should work...
I will try it my self and I will write back to you again...
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