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Old 17-06-2004, 03:19 AM   #14
kumar
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Join Date: Sep 2003
Location: Singapore,
Posts: 913
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Hehe the star problem,,,, well firstly put the object in layout and do a render to see weather it will turn up during the render.,, you will be surprised to find out you can get away sometimes. Or you can do the spin quads command and rework the flow of the area. I usually spin opp sides and merge the polys to get a better flow. If this is also not going your way, delete the polys and rework it manually. Add a point or so and create the polys.
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