CG Structure.. mind boggling.. HELP
The image I attached to this document is from probe3.com, I have a question about it. It seems comlex, but yet it is just a bunch of geometric shapes.. simple shapes..
How do you go about constructing something like that. Do you import 2d drawings and it gets converted or do you just model some shapes and apply texture.. ? Please if some one could do a similar setup and send me the scene.lw file so I can practice. Or point me a to a tute that would explain it.. It is very neat and I am just trying to lear different concepts..
Big ups to Kumar, Johnny8ball and everyone ..
Thanks alot guys..
|