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Old 21-06-2004, 11:26 PM   #4
Erwin
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Join Date: Jan 2003
Location: San Jose, CA
Posts: 234
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I bet Philip has been asked this question a million times already hehe! OK OK, including me, I asked him about this last week. I hope he doesn't mind me posting this:

I rendered seperate version with wireframes and in the reel blended from wireframe to fully lit and textured.

1. do you have a model handy to render? ok, make sure all the subpatches are frozen. Use a subpatch level that results in the desired mesh density.
2. Then apply a gray, non-specular material to all objects. Send them over to layout.
3. Now select each object and open the properties panel (or use the spreadsheet).
4. Go to the edges tab, and tick hard edges, silhouette edges and other edges. Start with a dark gray and an edge size of 1 pixel.
5. Hit F9.
6. Turn on shadows and use an area light with a quadratic falloff.
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Last edited by Erwin; 21-06-2004 at 11:30 PM.
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