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Old 28-06-2004, 04:09 PM   #2
Sharp
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Join Date: Aug 2003
Location: UK
Posts: 300
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theres the basic procedural textures which can be applied to the surfaces and theres uv maps

you create a uv map useing the T in the WTMCS in the bottom right go to new and set this as a type eg planer across one axies.

then in the surface editor just goto the colour option and click on the T to the right. in there select the projection to UV and select the UV map you create for that surface.

then load in the picture you create to put onto the surface i carnt really explain is much but if you download the tabasco tute from this site it goes through it all.
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