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Old 02-07-2004, 11:20 AM   #4
mat
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Join Date: Jul 2004
Location: nottingham uk
Posts: 4
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thanks for your advice. had a pretty late night trying to get things worked out!

if i turn radoisity down and get ambient light down to around 0-5% the trouble is that the interior of the building gets really dark. i know these settings are good + this is how i've always rendered before but never with such a big building - the light just doesn't seem to get in there on those settings.

i've tried turning off affect difuse and it doest help reduce the colour bleeding quite a bit but doesn't quite elliminate it enough - maybe i should try tweaking diffuse values (floor is @ 35%, walls/ceilings are @75%)

in the end i've broken the model down into smaller .lwo objects (because originally from archicad) for the floors and walls and checked 'unseen by rays' for the coloured floors. this seems to elliminate the colour bleeding altogether but they are still lit up ok!

I've included 3 images showing what i mean - image_01 shows the problem that i described yesterday. image_02 is re-rendered with 'affect diffuse' turned off for all lights and image_03 uses the 'unseen by rays' solution. let me know what you think?

thanks again.
mat

(by the way image_03 rendered at 4x12 monte carlo, enhanced low AA, area light quality 1, 720x576 pixels. Took 5 hours. Is one frame of a 3500 frame animation. I REALLY need to reduce rendering time - thinking of baking radiosity - never done it before so if there is a better way i would love to hear it)
Attached Images
File Type: jpg images.jpg (71.6 KB, 62 views)
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