Oh, now I understand what you mean.
You mean the way the top is flat... ok...
The object that is controling the turbulance displacement is "Displacement_CTRL_1" (reference object), move it up at the last key frame.
In order that the dent displacement will be right you'll have to move the "Displacement_CTRL_2" object the same way.
Hope this Helps
No problem with the humor, it's wanted. :p
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