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Old 09-07-2004, 02:03 AM   #23
MeanPi2
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Join Date: Feb 2004
Posts: 89
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Hey Colto, models look good but the floating in zero-g of the arms doesn't really fit the line. It all depends on how you interpet the line on what to do with the body, arms and face. Try acting it out in a mirror for ideas and feel free to punch anyone in the face that walks in while doing it and makes sarcastic comments.

Her nod at "monster" btw is excellent timing.

edit: Not sure what problem you're having with the bones, but if it's anything like I was having with the deformation not following the bones or affecting parts of the model they shouldn't have affected, weight maps solved the 2nd problem and in Bone Properties checking 'use weight map only' and ramping up the weight map influcence from the default 100% to 5000% solved the first problem, at least in testing.
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Last edited by MeanPi2; 09-07-2004 at 02:13 AM.
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