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Old 13-07-2004, 04:07 AM   #30
MeanPi2
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Join Date: Feb 2004
Posts: 89
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For the skin through the clothes, amputation! Chop off most of the hidden arms and legs and animate the clothes (sure there's a way to do this with opacity and surfaces instead), then keyframe any of the remaining limbs to avoid penetration after the clothes are keyframed, provided the offending limb stubs are on a seperate layer.

As for the tenticles, probably a morph would work along with rail extrude. Say it's one tenticle when totally snaked out equals 1500 points, so you'd create a wrist consisting of 1500 points. Then you'd rail-extrude that wrist object using a background curve of the total path that 'tenticle' would take to form the snaking tenticle right before it grabs her (it has to grab her Colto). Then you'd save that as a morph and activate the morph to happen over a certian number of frames. It's a starting point to look into, I've never really tried it but read some stuff before about sorta morphing like this. It won't really give you the snakey flickering of deforming along a path and keyframing..oh that might work also. Might want to post this question in the animation forum..Anyways, so ideas to start with..
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