well... at this point I'm gonna say that there's no light in this scene... or at least not a common light...
I compose the virtual room with those white lines as luminose... about 150- 200% luminose, also I turn interpolated radiosity on and set it to 20% (rad intensity) and 30% (ambient intensity) and that's it... you can add some luminose meshes and point them towards you car... be sure to turn "shading noise reduction" on... and at least low AA... read you later guys!
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