Don't know if this will help with merge points in your situation, but when the points of a model won't merge I just select all the points I want to merge and do a fixed distance merge less then the minimum distance of the closest points in the selection I don't want merged, then merge and point count should be half the originally selected # of points- if more something didn't merge and get welded and if less, something merged that shouldn't have and gets undo'd and a smaller fixed merge is chosen. If that makes any sense at all..
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nope that dont work. ill post a screeney of what it does
its the points that are connected to 2 of the uv parts eg jaw and body.
i did weld them all but then i got that wrap type thing on the uv's where point stay still where they are ( and doesnt show a point ill screenshot in in a bit