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Old 15-08-2004, 03:20 AM   #4
MeanPi2
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Join Date: Feb 2004
Posts: 89
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Ah, ok. Not that its a rule or anything but where abreviations are concerned, it just seems best to type out the whole abreviation the first time then abreviate it for the rest of the message and replys. For dim-witted drunks like, say, myself.

Anyways, I know little more then some of the basics using bones, with the first actual experience of using them in July for the animation challenge on this site. So as for the below..whatever, trying to help is all..

In LW8 at least (don't know about anything else) when converting skelgons to bones in Layout the resting is automatically done. If drawn in Layout they need to be rested manually. It seems bones inheirit the rotations of the bone it's currently parented too, with the parented bone inheriting its parent and so on to the root (don't understand it all myself). Your original rotations look much better then anything I've been able to do. Try just converting your skelgons and using them like that..
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Last edited by MeanPi2; 15-08-2004 at 03:24 AM.
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