sspikedudley
about the lights
********* HEY sspikedudley!!!
I just get the basic shape and render it as a chrome material... that's all...
U might notice that I use reflection maps on almost every reflective thing... as a Raytracing+spherical map set up...
I also make the exterior glass of the headlights at 60% spec, 40% gloss, 50% reflective and 50 diffuse with a black color...
That's all... it also depends so much of the ambientation u've got... something that I use to tweak a lot...********
CHEERS MAN!!!
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