Keith UV Mapping
This is my 2yrs old character and I'm porting it to LW. I'm using UV edit pro plug and done one character mapping with it.
Here are the surfaces. I'm a bit uncertain of projetions, but this is what I'm planning to do.
Head-spherical.
Ears-cylindrical
Coat front and back- both planar
Collar-planar
Hands ups and downs- separate planar
Legs- cylindical
Feet- separate spherical
Tail- cylindrical
Probably will end in 3-5 maps 1440x1400+ bumps and specular maps for all of them.
Is there any restrictions on polycount in LightWave? I've seen used very pixel heavy mappings.
I'm planning to use my old maps, but they need to be painted over, not that good yet, well learning.
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