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Old 24-09-2004, 05:45 PM   #2
Noratio
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Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
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This was going wrong. I did reduce polys and arrange mesh flow. I found lightwaves native uv tools better than UV Edit Pro as i can squash the surfaces uv projection as subpatched in morph channel and make texture out of that. No distortion. So much to learn. Anyone using UV Edit Pro ? C an you do this with it?
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