Originally posted by Johnny9ball
Thats a good start for your car. There seams to be a lot of polys in there. Especially on the headlights inner edge. With subpatching you can get away with a lot less polys then just ramp up the sub-division later for more smoothness. Also when your subpatch is heavy its much harder to work out bumps and such because there are a lot of points to muck with.
|
Yeah, for the renderings I had the patch divisions a little high. But, I purposely went a little higher on this model playing around with a little different approach.
I actually had started a lower polly version so I know I could have modeled it with less but then I could have modeled it with more
Personally right now it only has around 2600 polys thats not to bad.
But then again hehe before Im done its going to have much more than that LOL
On my next Model I will perhaps model with less, but you are right about one thing for sure much more to deal with in smoothing but still workable.
MBStudios