i'll be translating the 2 questions so everyone knows what we are talking about
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Is het een levende bloem en verdrinkt ie in de zee, dus probeert
ie te zwemmen?
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translation: is it a living flower and is he drowning in the sea ? , so does he try to swim ?
answer : no, i mean't that normally flowers will float on the sea but this one will be sinking to the bottom of the sea, I just want the bones to make an animation that a flower is flying above the sea, goes with the wind, hits the water and sinks to the bottom.
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Wat voor tex had je in gedachte voor de steel?
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translation: what texture did you had in mind for the green for the flower ?
answer :some sort of nice grass, some with a nice gradient to brighter green....
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And how close will U zoom in on the flower?
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pretty close just like the shots i made, mostly the flower will be like the shots that he is on the left.
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How realistic does the ocean have 2 B? If it has 2 B very realistic U might have 2 work with Caustics and volumetric texture-animated lights, which have a huge rendertime. If it just needs the illusion it might be a lot easier...
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illusion is good enough , well i would like the beams of light go trough the water like in most movies

so that the beams of light will hit the flower. and i have no clue if i'm going the right way.
rendertime is nog problem at all

it's just an personal project
Thanks for the offer for helping me, but i have no net at my place, i'm currently at my job-traineeship ( stage ) i hope i have internet at my place soon ( i just moved )
somebody showed me once jk-bones with inverse kenetics, i don't know much from it but at least i saw it once, i don't know if you were referring to that ......
tnx in advance anyway