Originally posted by H.I.O.M
Well it's both...the image map didn't quite fit my expectations so I simply added a dark turbulence procedural (very simple but it made all the difference)
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What did you do, set it up on an additive/multiply basis or just on a normal basis to overwrite your image map?
I'm just getting my hands around texturing so I thought i would ask.
By the way, I live in the sticks and our stairs also have anti skid stuff. I think the insurance companies require it or something hehe.
One last question, is this the out of the box DOF shader or another one?
Hoop