Thread: Steps
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Old 14-12-2004, 12:53 PM   #5
hoopti
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Join Date: May 2004
Location: North Carolina
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Originally posted by H.I.O.M
Well it's both...the image map didn't quite fit my expectations so I simply added a dark turbulence procedural (very simple but it made all the difference)
What did you do, set it up on an additive/multiply basis or just on a normal basis to overwrite your image map?

I'm just getting my hands around texturing so I thought i would ask.

By the way, I live in the sticks and our stairs also have anti skid stuff. I think the insurance companies require it or something hehe.

One last question, is this the out of the box DOF shader or another one?

Hoop
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