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normal map model
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20-12-2004, 08:43 PM
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mtmckinley
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
when we were doing normal mapped walls and such, the low poly mesh could not cut through the high poly. So, yes, your higher res object would need to encapsulate the low poly for it to work properly.
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