Actually when designing something on your own, you try to make the polys match the other polys created with other splines, so they line up with each other. It can be trial and error to get the right look. As your trying to find the number of polys that are enough to look smooth, but not so many to bog down rendering times.
One more thing, try to make your splines so you don't have a lot of three pointed polys, try to keep them four pointed if possible, they will match better.
Silk
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