Thread
:
dec/jan -- n00b -- bullet_evader
View Single Post
03-01-2005, 02:13 PM
#
10
mtmckinley
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
Looking good.
You might be able to save some polys with the hairs sticking off the legs using alpha-mapped planes rather than thick geometry.
__________________
-Mike
www.mtmckinley.net
3D Artist
at Zombie Studios
mtmckinley
View Public Profile
Visit mtmckinley's homepage!
Find More Posts by mtmckinley