hi...
first... Draw skelegons in modeler ... When making skelegons have in mind how they (bones) work. Draw them in new layer
and set your flower layer as refference. when you finish making skelegons place them all in flower layer... Then after finishing go in Vertex paint... in "Weight" tab go to "Calc" tab and set falloff : "Distance ^32". Press Calculate... Close Vertex Paint like any other window (by pressing X buton in top left corner). You`ll be asked to save changes to VMAPs... Press YES... I think that for animating a flower, that is enough..
Save your object and send it to layout... select the object and convert skelegons to bones... Aplly IK and start animating...
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