Mark,
thats the way I started, my characters were in plastilline and scanned them with DSculptor boned and ready to go with textures too. All tris and 30 000 polys each, ooh what a mess. I sure have remodelled then few times and polycount is 10 times lower. So I don't know If there is scanner that makes quads and textures that aren't uneditable as each polygon from Dsculptor had its own projection. Everytime I have a bad day I miss plastilline due it is pleasure to animate.
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