Nope. Runs like a dog on my machine too (3Ghz, 1Gig RAM, GeForce 5800Fx 128Meg card)...
Although I think the fact that the object is over 120,000 polygons and a lot of image maps may also have something to do with it...
[EDIT] And the fact that there's over 60,000 of those polys are subpatched...
Switch the patch divisions right down to zero for large objects and you'll find your interface come back to life...
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