Hi
Can anyone help me with a good way to rig the shoulder area of a fairly low (about 3000 poly)character for use in-game?
Ive been trying to sort this out for about a month now and cant get smooth deformation when the arm is positioned stretched out in front (as if holding a gun or something) then from there, to raised above its head.... this causes all sorts of creasing of polys.
Ive tried a number of methods but cant seem to get the required effect
any ideas?