Thread: bones & morphs
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Old 25-03-2005, 10:21 AM   #1
tomvangestel321
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Join Date: Aug 2004
Location: Belgium
Posts: 6
Default bones & morphs

hi, got a problem

I modeled a fatguy. I 'm ready to start rigging him. The problem is that I want to aply morph targets to the rotation of the bones. For instens that the fat of te armpit moves down over the belly of the charracter. I can do this with set driven keys for the heading of the arm. But when i move the arm in al directions of the rotation this can not be done with set-drivenkeys.

So I want to know a way to connect morphs to channels of rotation "XYZ" and the amount that they rotate.

For instans: aply morph "armpitfat", 0% to 100% to the heading of the upperarm between 0° and 90°.

I whant to have more controle.

Can anyone help me or direct me to interesting tutorials.
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