I have noticed alot of you guys are going into high poly counts.
To achieve what you guys have you dont need as much, you probably know this but, if you are in modeller, press tab and that sub-patchs the model, Just so you can have a smooth model without the high poly count.
One of the big problems for people was the render times of their animations, ok alot of them used silly amounts of radiosity and anti aliasing, but their were a few that froze their models when it didnt need to be. Just think if you need to do it and if you dont, also check out the normal mapping tutorial on this site, low poly high detail. Works for me.
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