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Old 05-04-2005, 01:13 PM   #86
davie563
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Join Date: Apr 2004
Location: Scotland
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yeah, i agree, but sometime u get holes in the mesh when a 4-pont poly is twisted to a certain extent. If u convert it to triangles, ur mesh stays perfect. My whole factory scene is about 100k-150k polys including the character, Mine renders in about 60sec with Anti-A on Medium and Volumetrics on Medium, i dont think the count will get any higher, so i should be ok
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