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Old 05-04-2005, 04:17 PM   #87
simple
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Join Date: Mar 2004
Location: Scotland
Posts: 119
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You`ll find when you sub-patch you some times get wholes in your mesh, but its not wholes, all it is is the normals have been flipped.
So to counter that is when sub-patched, select the poly at fault and press " f " it will flip the normal and your mesh will be whole again, or just make you material double sided.
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