Thread: Orcs
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Old 20-01-2003, 10:12 AM   #5
Tephladon
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Join Date: Jan 2003
Location: UK
Posts: 29
Smile Day two

Well it's starting to come together now. Basic body is done so I'm starting to work out the armor and clothing. You can probably now see why I chose a low polycount for the body. The sash is pretty poly heavy as I used splines patches and a slight jitter to get the random cloth effect. As I get further into the armor and cloth the polycount will go up exponentially. In the end, I'll have to rely on texturing to work out some of the heavier details in the skin.

I went more for a bulky body and less for a defined He-man look. He had to look strong and agile yet savage and dangerous at the same time, not beautiful but sort of rough.

Even though I did not go for the define look, I still sorted the polys as such; relative still to the human body. Some would deem this unneccessary however I have found that this can save you from some unforseen deformation problems.

Basically I'm in transition stage from orientation to detail. There still are no hands and feet as the feet will be boots and the hands, well let's just say that they are always the last thing that I do. I figure it should be done and fully textured by the end of the week.
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