You may want to change the bump map to a gradient instead. The circles should "fall off" as they leave the center. Higher and narrower at the drop point, smaller and flatter at the edges.
It looks like you've simply applied the ripple procedural, it looks too CG. Let me know if this crit isn't clear.
Hoop
__________________
www.mean3d.com
"Problems worthy of attack, prove their worth by hitting back." -- Piet Hein
|