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Old 02-07-2005, 06:29 AM   #9
priimate
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Join Date: May 2005
Location: Melbourne, Australia
Posts: 136
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Hi All! Just checked out that animation and thought i'd put in some feedback aswell!

To get the blobs to form the letters/words there are 2 ways I can think of - first I would kinda do what kumar suggested:

Build the shapes you want the particles to form, and kill off the polygons (k), so only the points are left (this "template object" won't show up in the render this way).

In Layout, as kumar suggests, go to properties>dynamics and add collision to the template object [lw8]. In [lw7] go to properties>geometry>add custom object>FX collision.

Set the mode of collision to stick or attract - try both to see which works better! - and set the type of collision to Object or Object Advanced (this will use the points of the template object as the collision object).

To make the object look all wobbly, add a procedural displacement map to the template object in properties>deform>displacement map(T)

The second way is to use the template object from the first method as a particle emitter - get the particles to fall off the object, render out your frames and then reverse them, so that the blobs rise up and onto the template. To explain these kind of things fully you would need a full-blown tutorial!

To blow stuff up do a search on flay for a plugin called C4 (it's a 2 part plug - the modeller part chops your object into pieces and the layout part animates them exploding).

Man... I just realised how much I just typed... sorry for rambling!

Goodluck!
Cheers! priimate.
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