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Old 21-07-2005, 07:11 AM   #3
redgriffin
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Join Date: Mar 2005
Posts: 7
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Originally posted by sake
looks like you have 5 or more polys connecting to one vertex, try seclting the polys and spining them (crtl +k) or if that fails you will have to work out who you can keep your shape without the 5 polys connecting at one vertex
will do, it also seemed to fix it a bit when i rendered it.
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