Well, you could do it using MorphMixer, but it would be a total shag to do it. You see morphs are simply a linear displacement of points, so you would have to combine several morphs to achieve the effect you require.
Other ways you could look at doing this would be:
(1) Realflow - expensive (both in cash outlay and render times), but will do the trick like no other method.
(2) Worley's Acid plugin (part of the Polk pack) - this allows you to change a surface's texture and bump based on an effector (expensive in cash outlay, but a great pack if you have a use for it - 33 plugs in total)
(3) Surface Effectors from Premdesign - similar to Acid.
(4) Morphs - as already discussed.
(5) Hypervoxels - use the dynamics tools in Lightwave to fill the volume with particles. Apply Hypervoxels to these to surface. Will be a total pig to set up, but should do the trick.
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