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Old 23-08-2005, 02:41 AM   #56
CrazyMerlin
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Join Date: Jun 2005
Posts: 86
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I managed to get some good results from a combination of bump map percentage and texture depth.

I also used a gradient to shade the bump from transparent to opaque as it gets further from the glass. This made the bump really stand out and was well worth the experimentation time.

~~CM!
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