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Old 30-08-2005, 06:30 PM   #78
Warlock 279
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Join Date: Dec 2004
Location: Where the wild things are...
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...hey guys thanx for comments!

...nostromo...i've never used motion designer and i didn't feel that with two days to go i should start messing that...its bad enough i decided to teach myself UV mapping on the snake in the midst of this project and then turn around and use precedurals in the end anyway ...what you said about raising the upper body is a valid point...however i was wanted that sick feeling...the one where you're so afraid/nervous you want to react but you get that sick sinking feeling in your stomach and it saps all your strength...in any case...it would be far more work than i have time to do unfortunately...as he's modeled entirely in that pose and sheets modeled over him and all that...if i had actually rigged him like i should have then i would definately give it shot...but i just can't go back now and start moving all that geometry

...sandfish...thanks! i'm glad you like it...to address the issue of the pillow i was going for that fluffy pillow and try to get it to curve around his arm like his arm was being pressed into it...i may look into tweaking that quickly...the cloth by the low scorpions is definately getting changed...its been bugging me as it didn't quite turn out as i wanted and since you commented on it i'm not the only not liking so i'll definately be looking into the geometry there...as far as the red down on his legs go...there is a fall off on the clock...its set to an inverse falloff of 2 and a half feet...it just seems to continue on forever sometimes tho...altho my alarm clock does that in real life too...its really bright at night and seems to fill my whole room if thats the only light...its close to the final compostion...i've tweaked the camera to deal with the negative space a little bit better in some of the areas and also lowered it to build a little more tension by the brining the viewed into the scene a little bit more....

...to both of ya...thanks for commenting...i'm glad you guys are liking it so much....all the textures are strictly procedurals...excpet the guys eyes...those were image maps...the clock has also been fixed...in the other angle you can read it if i have antialiasing on which i did not when i rendered that frame...but its all moot b/c its definately more readable in the new composition...i don't want it to be overly obvious and become a focal point for the whole image...i want it more of something you pick up on as you look further into the image...

..nostormo...you're definately right about it not being overly dynamic...that's what happens when you don't spend time sketching and just go at it off your first sketch...i knew that was a mistake...but i jumped in anyway...and now i'm stuck with what i've got i guess

...thanks again guys...its always helpful to have others look at it with fresh eyes b/c i know i've been staring at it for so long i don't see it the same way everyone else does...

...here's my updated composition and what not...still need to tweak the geometry issues discussed here...i also changed the hair from a modeled object of to SasLite and gave him eye brows...kinda had forgotten that ppl tend to have those ...AA: enhanced low...render time: about an hour mintues...resolution 800x450 [as that's always my choice res]...i'm looking forward to finishing this up late tonite [circa 9 AM server time] and rendering it out at 1600x900 over night! ...let me know if you guys have any more imput as i'll be checking back here a few times before i call it finished yet...
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