hard fx parts not poly's
Hello...I'm stuck...
how do i make a brick wall that falls apart in bricks instead of polygons if hit by a collision object.
Somehow i missed the part of preparing your object before breaking it apart with hardFX.
I would like to see parts with volume fly around instead of flat surfaces.
How do i change an existing object..let say a cup...in an object that comes apart in parts.
thanx for help
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