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Old 27-09-2005, 08:44 AM   #1
meerah
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Join Date: Dec 2004
Posts: 11
Default cycling procedural texture

Can anyone please recommend me some trick how to cycle a procedural texture? I have a volumetric fire and need to export it and use it as a loop..I do not want it to be more complex so do I have to try finding 2 frames, at the start and at the end, which somehow match or can I somehow cycle that texture ?
Cheers
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