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Old 12-10-2005, 06:49 PM   #6
Fallenswordsman
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Join Date: Jan 2003
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Mmmm - I think a lot of people are very successful with what tends to be referred to as box modelling - start with a box or circle and just smooth shift away - it tends to be a lot quicker a method than poly by poly but I've personally never got the hang of it.

The model looks pretty sound so far..apart from what's already been said, I can't add much more. :beer:
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