Arrrrggggh, bones an stuff!
:headbang: I'm having a really annoying problem trying to rig my character:
Firstly, i have it basicaly rigged ok an it working fine (complete with IK and weight mapping).
I made bones for the eyes so i could rotate them, which works perfectly.
However, when I move the character around with the bones the eyes don't move with it.
You'd think this'd be simple enoughto solve but i just can't sort it out, and whenever it seems to be sorted I run into more, stranger problems.
When I parent the eye bones with the head bone (right now they are still with the mesh) it seems to work okay except, the eye ball mesh disapears. And this is not just a glich as I first suspected, because I tried a render and it still the same.
I even tried follwers, which kind of works, but the eyeballs don't stay in the right place after the followers get applied and when I move them back to the right place (keyframing them in an all) they still move back to the wrong place again.
I just tried puttin the eyeballs in a new layer but the same dissapearing mesh trick happens then as well. And to add to the strangeness, when I tried to put them back in the same layer again in modeler I couldn't even see them in modeler at all, which was never a problem before. But I could still select the apparently nonexistent points that made up the eyeballs. (I was still able to undo putting them in the new layer though so this really isn't a big problem just seems very strange.)
This has been bugging me for a long time now and I want to know what I can do without going back and starting again from a previous save. I thought at first it was maybe because I had already weight mapped it that all these problems arose, but the weight mapping took ages and I don't really want to have to do it again.
If worst comes to the worst I may just start the whole rigging process over, but it did take many hours.
Hope I haven't been too pointlessly long winded in my explination, but I just felt like a rant!
Any help will be appreciated :beer:
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