Hi....
I'm building a mech (can't say exactly what, yet :headbang: ) and I was wondering...
From your vast experience with animating robots and machines with rigid moving parts... :bow:
what is the best way to rig them?
I mean, can you just have the moving body parts in different layers and set the pivot points to where you need them or is it better to bone the moving parts and have all of them in one layer?
Any reply appreciated