Final renders.
Concept: Skeleton Pocket Watch
I did this as something that I just love the look of with the gorgeous interiors and detail setting it apart from normal pocket watches. The half-hunter design meant that I had two lots of glass to contend with, one in the lid and one over the face.
Not entirely sure if I should be classed as Norm or Noob here. I'm certainly Norm when it comes to most modelling, but I did struggle to get the cogs and the spring right. The noob aspect comes from the fact that I've never actually done anything that involves lighting, HDRI or proper texturing before and I really struggled to get these aspects of the project worked out, so I'll let the judges decide whether I should be classed as Norm or Noob.
Anyway, here are the renders. First off is with the lid open.
|